We are Wizards and we present services in all 3D areas.
Professional team who makes possible the impossible and provide High-quality photo-realistic renders.
3D Team is using different tools like Maya, 3DS Max, Cinema 4D, After Affects, Nuke and many such things to get the ideas into reality. Wizards are a 3D Studio specialising in 3D processes which include 3D Modeling, 3D Visualisation, 3D Rendering and 3D Animation.
Our customers include international advertisers and agencies.
We can handle challenging projects and clients that our competitors turn away.
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One of the most obvious differences between 2D and 3D Animation is the appearance of depth or the three-dimensional features. 2D Animation is a flat animation where all the actions happen in x and y-axes. One the other hand, 3D involves extra dimension and it is the z-axis. Traditional 2D Animation is a procedure where images are hand-drawn with every image showing some subtle changes from the other image. These images, when played back in a sequence, create an illusion of movement. When it comes to 3D, everything is carried out with the help of the computer and even exported to the computer.
It is generated by changing the placement and the poses of the 3D models that have already been created. Generated scene can easily be viewed from a number of angles.
Compositing is the combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene.
Live-action shooting for compositing is variously called “chroma key”, “blue screen”, “green screen” and other names.
Today, most, though not all, compositing is achieved through digital image manipulation.
The purpose of creating a lighting setup is to make our subjects expressive or emotive.
Take a look at any of the Renaissance paintings, and you’ll notice the beauty of light play within them.
The tradition continues today, and the studio is where we can learn to master light.
Therefore, we’ll be using the same approach as professional photographers to light our CG subjects.
A physically correct method in which we’ll create the background, lights, and camera just like a real studio environment.
3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software. The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist.
It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena.
The model can also be physically created using 3D printing devices.
Pre-production phase of a project is where all the planning takes place before the camera rolls.
Whether its measured in minutes, hours or days, this planning phase sets the overall vision of the project Post-production is the final stage in the process of creating an animation and involves exporting or rendering out the animation frames and then editing the pieces of animation together using video editing software.
The soundtrack, including sound effects, is also added during the final edit.
The Post-production stage may also involve further advanced processes such as compositing and color correction.
Rendering is the final process of creating image or animation from the prepared scene.
This can be compared to taking a photo or filming the scene after the setup is finished in real life.
Several different, and often specialized, rendering methods have been developed.
In its simplest form, 3D rigging is the process of creating a skeleton for a 3D model so it can move.
Most commonly, characters are rigged before they are animated because if a character model doesn’t have a rig, they can’t be deformed and moved around.
A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.
In 3D graphics, the digital representation of the surface of an object.
In addition to two-dimensional qualities, such as color and brightness,
a texture is also encoded with three-dimensional properties,
such as how transparent and reflective the object is.
Once a texture has been defined, it can be wrapped around any 3-dimensional object.
This is called texture mapping.
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